Randomizer
Description - The Randomizer accepts an input, then randomly selects one of up to 10 possible outputs. By default, if nothing is connected to an output, that output event is not included in the random selection (i.e. its probability slider is set to 0 and you don't run the chance of having nothing occur if you only connect 2 outputs) You can increase or decrease the chance of an event occurring by adjusting its slider in the properties.
Properties
Random Trigger # (where # is a value from 1 to 10): Adjust the probability of that trigger occurring. For example if you have two triggers connected, 1 and 2, and you set Random Trigger 1 to 10, and Random Trigger 2 to 5, Trigger 1 should occur with approximately twice the frequency of trigger 2.
Inputs
Action When this is triggered, the Randomizer will fire one of configured outputs.
Outputs
Random Trigger # (where # is a value from 1 to 10) This will be an outbound event that can be tied to some other creativi-toy when the Randomizer randomly selects it after receiving its Action input.
Example
you want the player to press a button and either generate a friend or an enemy.
Place a Randomizer, Button, Friend Generator, and Enemy Generator.
Button:Pressed => Randomizer:Action
Randomizer:Random Trigger 1 => Enemy Generator:Random Melee Enemy
Randomizer:Random Trigger 2 => Friend Generator:Random Cast Member