Timer

reference guides detailing the actions, parameters and properties of Disney Infinity creativi-toys
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Timer

Postby semerien » Mon Feb 16, 2015 12:32 am

Timer

Description - Set a deadline for your game with the Timer. Adjust the settings to make it count up or down, and determine what will happen when time runs out.

Properties:
Target Time - (10 s - ???) This is time that the timer will count down from (if Count Down is on) or count up to. Once this time is reached or expired, the Timer Expired signal will be triggered.
Visible Display (on/off) - If on the timer will be displayed on screen, if off the timer will not be visible to the player.
Count Down from Target Time (on/off) - If set to on, the timer will count down from the Target Time to zero. If off the timer will count up from zero.

Time Results Connection: - Use this to connect a timer to a Challenge Maker so that the scoring of the Challenge is based off this timer.

Inputs:
Start - This input will start the timer or, if the timer has been paused, will continue the timer's count.
Pause - This input will pause the timer.
Reset - This input will reset the timer so that it's display will disappear and it's current time will be removed.
Remove All - This input will remove the timer display from the screen but does not affect the count of the timer.
Show Timer Display - This input will display the timer.

Outputs:
Started - This will send a trigger when the timer is started or re-started after being paused.
Timer Expired - This will send a trigger when the Target Time setting has been reached.
Paused - This will send a trigger when the timer is paused.
Reset - This will send a trigger when the timer has been reset.

Example:

You will need a Timer, an Action Button and a Party Cannon.

Timer:Properties:Target Time == 10 seconds
Timer:Timer Expired => Party Cannon:Fireworks
Action Button:Pressed => Timer:Start

Push the button and the timer will count down from 10. When it is done it's countdown, the Party Cannon Fireworks will go off.
 
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