Editor Manager

reference guides detailing the actions, parameters and properties of Disney Infinity creativi-toys
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Editor Manager

Postby jkhouw1 » Mon Feb 16, 2015 1:18 am

Editor Manager

Description The editor manager tool is used to force a players Editor Ribbon to open. This is generally used in conjunction with the Inventory Manager and Storefront. For example, lets say you presented some text instructing the player to put down some traps. After displaying that message, you use this tool to force their editor open (which perhaps you used the Inventory Manager or Storefront to prepopulate with a limited set of objects)

Properties None

Inputs
Open Editor - This forces the players Editor Ribbon open. NOTE: if there is more than player, EVERY players editor will open when this input is triggered.

Outputs
Editor Forced Open This event is triggered when the Editor Manager receives an Open Editor input
Player 1 Editor Closed This event is triggered when player 1 closes their editor
Player 2 Editor Closed See above, but for player 2
Player 3 Editor Closed See above, but for player 3
Player 4 Editor Closed See above, but for player 3

Example
you want encourage the player(s) to put a toy into the toybox when they enter a given area.

Place a trigger area, text creator, and Editor Manager

Text Creator:Text 1 == "Place a toy in the toybox"
Trigger Area:Entered:Player:Any ==> Text Creator:Display Text 1
Text Creator:Specific Line Dismissed:Text Line 1 ==>Editor Manager:Open Editor

There is no way to know if they actually place a toy unfortunately.
 
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Re: Editor Manager

Postby pjhaan » Thu Jul 23, 2015 3:38 am

The Disney Infinity youtube channel tutorial on the Editor Manager:

 
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