Enemy Wave Generator
Description - Create a flood of enemies with this toy. You can even choose what enemies spawn and who they'll fight.
Properties:
Generate at Random Locator - (on/off) If this option is turned on (and you have multiple locators attached) then the enemies generated will appear at the different locators in a random pattern.
Countdown Enabled - (on/off) If on then a 3,2,1 counter will appear before the enemies are generated.
Generation Delay - (0s - ???) This is the delay that will occur between the seperate entries of enemies you have in your Configure Wave window. (Say you have 2 bears and then 3 agrabah guards. If the delay is set to 10s, the bears will appear and 10 seconds later the guards will appear)
Disable Generation Effects - (on/off) If set to on then the various enemy generation effects will be disabled.
Hold until All Generated - (on/off) If set to on, then none of the enemies in your configure wave will appear until they are all ready to spawn.
Team - (None/Blue/Orange/Green/Purple) - Use this property to automatically assign all enemies generated from this wave generator to a specific team.
Team Connection: - Use this to connect a your enemy wave generator to a team activator to automatically assign a team color to this generator.
Locator Connection: - Use this to connect locators where your enemies will spawn. Multiple locators can be used.
Configure Wave: - In this box, select the enemies you want to appear when you generate the wave and how many of each enemy you want (1-10).
Inputs:
Generate Wave - This will start generating the waves of enemies you have assigned to this generator. *Note - if not all enemies from this wave generator have been defeated, this device will not respawn any enemies.
Defeat Wave - This will automatically defeat all of the enemies that this wave generator has created.
Outputs:
Wave Generated - This will send a trigger when all of the configured enemies have been spawned.
Wave Defeated - This will send a trigger when all of the configured enemies from this generator have been defeated.
Enemy Defeated - This will send a trigger when a single enemy from this generator has been defeated.
First Unit Generated - This will send a trigger when first enemy has been spawned from this generator.
Generator Destroyed - This will send a trigger when the generator has been destroyed (used in other wave generators).
Example:
You will need an Action Button, an Enemy Wave Generator and a Party Cannon.
Enemy Wave Generator:Configure Wave: (add 3 of 1 type of enemy)
Enemy Wave Generator:Wave Defeated => Party Cannon:Fireworks
Action Button:Pressed => Enemy Wave Generator:Generate Wave
Push the button and the defeat the 3 enemies. Once they are all defeated the Party Cannon will fire some fireworks.