Text Creator

reference guides detailing the actions, parameters and properties of Disney Infinity creativi-toys
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Text Creator

Postby semerien » Mon Feb 16, 2015 5:49 am

Text Creator

Description - Create your own message with the text creator. You must be signed in to a Disney Account for this toy to function properly.

Properties:
Text Duration - (1s-???) This will set how long the text will remain displayed.
Text Style - (Connected Actor/Banner/Bottom/Proposal/Middle/Top) This option will select how the text is displayed.
.....Connected Actor - Text will appear above the actor you have connected to this text creator.
.....Banner - The text will display in larger letters near the top of the screen.
.....Bottom - The text will display at the bottom of the screen.
.....Middle - The text will display in the middle of the screen.
.....Top - The text will display at the top of the screen.
.....Proposal - The text will display near the bottom of the screen in a box and will require an accept or cancel input to remove from the screen. This text is not affected by text duration.

Activate for All Players - (on/off) Setting this to off will only display text to the player who triggered it. Set to on, all players will see this text.
Text 1 - (input text) Input text to appear when you display text 1. Disney ID required and text will be run through a filter.
Text 2 - (input text) Input text to appear when you display text 2. Disney ID required and text will be run through a filter.
Text 3 - (input text) Input text to appear when you display text 3. Disney ID required and text will be run through a filter.
Text 4 - (input text) Input text to appear when you display text 4. Disney ID required and text will be run through a filter.
Text 5 - (input text) Input text to appear when you display text 5. Disney ID required and text will be run through a filter.

Actor Connection: - Use this to connect an actor to have text displayed over. Only works with Text Style: Connected Actor

Inputs:
Display Text 1 - This will display the text saved under Text 1.
Display Text 2 - This will display the text saved under Text 2.
Display Text 3 - This will display the text saved under Text 3.
Display Text 4 - This will display the text saved under Text 4.
Display Text 5 - This will display the text saved under Text 5.

Outputs:
Any Text Displayed - This will send a trigger any time text is displayed from this text creator.
Any Text Dismissed - This will send a trigger any time text has been dismissed from this text creator (either from text duration settings or accept/cancel proposal text).
Text Proposal Accepted - This will send a trigger when a proposal text has been accepted.
Text Proposal Canceled - This will send a trigger when a proposal text has been canceled.
Specific Line Dismissed (Text 1,2,3,4,5)- This will send a trigger when the specified line has been dismissed (either from text duration settings or accept/cancel proposal text).

Example:

You will need an Action Button, a Text Creator and a Party Cannon.

Text Creator:Properties:Text 1 == "Hi"
Text Creator:Properties:Text Style == Banner
Text Creator:Specific Line Dismissed:Text 1 =>Party Cannon:Fireworks
Action Button:Pressed => Text Creator:Display Text 1

Push the button and the message "Hi" will appear on the screen. When it disappears, the party cannon will fire off some fireworks.
 
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semerien
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Re: Text Creator

Postby semerien » Mon Feb 16, 2015 5:51 am

When a timer is running, it will interfere with text being able to appear. Setting the text to Banner will usually help with this issue.

Text will queue up. If you send text before the first text has disappeared, it will appear afterwards and stay for the amount of time it was supposed to.
 
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Main Console: PS4
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