Replayer

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Replayer

Postby semerien » Mon Feb 16, 2015 10:28 pm

Replayer

Description - The replayer toy allows you to record the placement of various blocks and toys. You can then clear them from the toy box and re-play them whenever you want.

Properties:
Playback Interval - (.2 - ???) Testing Ongoing

Inputs:
Start Recording - This input will tell the replayer to begin recording. At this point any toy or block you place will be recorded.
Stop Recording - This input will tell the replayer to stop recording. Nothing you place in the toy box after this will be recorded into the recorder.
Clear - This input tells the replayer to clear all of it's recorded objects from the toy box.
Playback - This input tells the replayer to place all of the recorded objects back into the toy box.
Reverse Playback - This input tells the replayer to place all of the recorded objects back into the toy box, but in the opposite order of how you placed them.
Reset - This input wipes the memory of the recorder.

Outputs:
Recording Started - This will send a trigger when you have started recording.
Recording Stopped - This will send a trigger when you have stopped recording.
Clear - This will send a trigger when you tell the replayer to clear .
Playback - This will send a trigger when the replayer starts to playback.
Reverse Playback - This will send a trigger when the replayer starts to reverse playback.
Reset - This will send a trigger when the replayer is reset.

Example:
You will only need a replayer and your magic wand.
Ensure you have your wand out and step on the replayer. You will see a list of options shows up on your screen that correlate to your action buttons. Press the button that corresponds to the circular record button.
Place some toys in your toy box then go back to the replayer (again with wand in hand). Stand on it and push the button that corresponds to the square stop symbol. You have now stopped recording.
Still on the replayer, push the action button that looks like a rewind symbol. This will clear the toys you placed. Then push the play symbol and watch your toys re-appear.
 
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Re: Replayer

Postby jkhouw1 » Mon Feb 16, 2015 10:58 pm

My observations on the replayer (DI ver 2.0):
A very powerful tool that is very buggy.
- if you stop recording, you can resume recording and it will append the new objects to its memory (by design)
- Repeated Clearing/Playback of a replayers recording may (and probably will) result it gradually forgetting items that were recorded.
- You can record logic connections between two recorded objects that exist in the same replayer. According to Jose Abalos' video ...



... this is by design. HOWEVER: I've noticed that if you do this, repeated rewinding/clearing/replaying of the replayer in addition to the problem noted above, may (and probably will) result in NON-recorded logic toys and/or logic connections that have NOTHING to do with the replayer getting deleted.

The general recommendations here on the forums are to
- Do your recordings as one of the last things you do in level design
- Try not to make any mistakes while recording.
- Be sure recorded objects, when played back, don't co-exist in space with any other permanent or recorded objects
- Limit the number of replayers you use
- Limit the number of times they are played back
- Try to avoid a scenario where the replayer recording can be cleared before it has completely rendered its recording. (For example having it playback by stepping ON a trigger, and clear by stepping OFF that same trigger - if you do that a player could step off before it has fully played back).
- Don't use a replayer if you can accomplish the task with another toy (for example dont record placing a vehicle or character since you can use generators to create those)
 
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