Object Generator

reference guides detailing the actions, parameters and properties of Disney Infinity creativi-toys
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Object Generator

Postby goofyspaceranger » Thu Aug 13, 2015 10:55 pm

Object Generator
Description - the Object Generator dynamically creates various Packs, Tools, or other Items in the Toy Box. Choices are dependent on various types of toy unlocks.

Properties
Auto-Spawn Pickups (on|off) - whether or not the toy automatically spawns random toys at a given interval
Auto-Spawn Frequency (1-?) - number of seconds in between auto-spawning, if on

Inputs
Generated - a message can be sent whenever a toy is generated
Item Collected - a message can be sent whenever a generated toy is collected

Outputs
Packs - choose from Buzz Lightyear's Jetpack, Star Command Boost Pack, Frying Pan, Hover Board, Glide Pack, Sword, Crow Wing Pack, TNT Pack, Thundering Hooves Pack, Silent Warrior Pack, Identity Disc, Lightsaber, Cracklin' Backpack, Atlas Blade, and Random
Tools - choose from Pirate Bombs, Toilet Paper Launcher, Paintball Gun, Zero Point Energy Gauntlet, Blunderbuss, Grappling Hook, Star Command Blaster, Elasti-Hand, Invisibility Device, Medicine Ball, Glow Urchin, Wreck-It Ralph's Cherry Bomb, Vanellope's Cherry Bomb, Baseball Shooter, Halloween Town Jack-O-Lanterns, Climbing Hook, Flintlock, Pixar Ball, Mega Pixar Ball, Toy Box Blaster, Diffusinator, Holo-Platform Gun, Green Goblin's Impact Grenade, and Random
Item - choose from Health Capsule and Special Move Capsule
Random - a random toy from the entire list above is generated
Remove All - all toys previously generated by this toy are deleted

Example
Place an Action Button and Object Generator. Make a new Logic Connection from the Action Button when Pressed to the Object Generator for the Tool->Toy Box Blaster. Push the Action Button for the blaster to be generated then walk your character over it to collect it.
Use the Force in Holocron Heuristics to program with more Creativi-Toys!
 
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