Racing Gate

reference guides detailing the actions, parameters and properties of Disney Infinity creativi-toys
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Racing Gate

Postby goofyspaceranger » Sun Aug 16, 2015 10:55 am

Racing Gate
Description - this toy is used for off-road racing for both vehicles & mounts (but can also be used as a general-purpose gate triggered directly by the character, Cast Member, ESPN sports ball, etc.).

Properties
Deactivated when Triggered (On|Off) - determines whether or not the Racing Gate becomes deactivated after it is passed through.

Input
Crossed(Always On) - sends a message when anything passes through the gate
Crossed by Player - sends a message when any player character passes through the gate
Crossed by Player 1 - sends a message when Player 1's character passes through the gate
Crossed by Player 2 - sends a message when Player 2's character passes through the gate
Crossed by Player 3 - sends a message when Player 3's character passes through the gate
Crossed by Player 4 - sends a message when Player 4's character passes through the gate

Output
Deactivate for all Players - the IN logo vanishes and the gate stops honoring input (although Logic Connections remain)
Activate for all Players - the IN logo appears and the gate is activated for input
Activate - the IN logo appears and gate is activated for input (current player character)
Deactivate - the IN logo vanishes and the gate stops honoring input (current player character)

Example
Place a Racing Gate and a Party Cannon. Make a new Logic Connection from the Racing Gate to send a message when Crossed to the Party Cannon for Fireworks. Pass through the gate.

2nd example: Link a sequence of Racing Gates together. Deactivate all but the first via Logic Connections from the Level Starter. Have the first Racing Gate's input cause the Activate in the second. Have the second Activate the third, etc. Have each crossing increment a Counter. Have the final Racing Gate trigger the Party Cannon. Try it out.
Use the Force in Holocron Heuristics to program with more Creativi-Toys!
 
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