Enemy Generator

reference guides detailing the actions, parameters and properties of Disney Infinity creativi-toys
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Enemy Generator

Postby goofyspaceranger » Sun Aug 16, 2015 3:47 pm

Enemy Generator
Description - this toy dynamically creates a Disney Infinity enemy. Output options are based on various types of toy unlocks. Note that this toy is somewhat obsoleted by the 2.0 Enemy Wave Generator toy.

Properties

Set Team (Blue Team|Orange Team|Green Team|Purple Team|None) - optionally assigns a team color to enemies generated from this toy

Input
Generated - a message can be sent whenever an object is generated from this toy
Enemy Defeated - a message can be sent whenever an enemy previously generated from this toy is defeated

Output
Toy Box, Incredibles, Toy Story in Space, Lone Ranger, Pirates of the Caribbean, Monsters University, Avengers, Spider-Man, Guardians of the Galaxy, Lilo and Stitch, Brave (specific toys within these categories too numerous to list) - the selected enemy toy is generated
Remove All - all enemies previously generated from this toy are removed from the Toy Box
Random Fodder Enemy, Random Boss Enemy, Random Melee Enemy, Random Ranged Enemy - a random enemy from the selected category is generated

Example
Place an Action Button and Enemy Generator. Make a new Logic Connection from the Action Button when Pressed to send a message to the Enemy Generator for a Random Fodder Enemy. Push the Action Button.
Use the Force in Holocron Heuristics to program with more Creativi-Toys!
 
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