The Legend of Zelda (Series General)

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Re: The Legend of Zelda (Franchise General)

Postby ArchuLinShved14 » Sat Dec 06, 2014 5:10 am

Wii U - The Legend of Zelda - Gameplay First Look from The Game Awards

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Re: The Legend of Zelda (Franchise General)

Postby BenFleischman » Sat Dec 06, 2014 5:29 am

Ewwww... I really really don't like it... It feels like an online open world sort of thing. Games like this shouldn't be so big. And because the previous games focused so much on layout and design, massive open world was a bad direction because that butchers the special attention a more streamlined setting recieves. There's nothing artsy about Zelda now; it's just the same as all the other medieval games... Plus, there won't be a focus on puzzles this time. I am not liking this AT ALL... and I loved the last few console games...
 
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Re: The Legend of Zelda (Franchise General)

Postby KillingRaptor » Sat Dec 06, 2014 7:24 am

I, on the other hand, love how it looks! I believe dungeons and puzzles will still be there, they won't change the formula of the game that drastically. ;)
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Re: The Legend of Zelda (Franchise General)

Postby ArchuLinShved14 » Tue Dec 30, 2014 2:04 am

Hyrule Warrrios DLC Costumes Now Available In North America

DLC costumes for Hyrule Warriors have been made available for purchase in North America via the Nintendo eShop on Wii U. Consumers in the region can now buy the Ocarina of Time, Twilight Princess and Skyward Sword packs, which offer new costumes for Link and Zelda. They can also download the Demon King, which offers new costumes for Ganondorf. The content was previously only available to those who pre-ordered the game at select retailers, such as GameStop and Amazon.

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Re: The Legend of Zelda (Franchise General)

Postby ArchuLinShved14 » Wed Jan 07, 2015 5:36 am

Aonuma Says He Wants to Bring The Hyrule Warriors Boss Battles To Zelda Wii U

Those big boss battles that you encounter in Hyrule Warriors is one aspect that The Legend of Zelda producer Eiji Aonuma wants to replicate in the forthcoming Zelda title for the Wii U. Aonuma says he loves the fact that the encounters are not in enclosed spaces so he wants to bring that experience to the Wii U game.

One aspect of Hyrule Warriors that really left a big impression on me was how the big bosses can actually move across the map while you’re fighting them. For example, you can have a boss start by heading toward your stronghold and you’ll attack and then follow them. That’s something you don’t usually see in a Zelda game because bosses are usually in enclosed spaces so that kind of gameplay feels fresh to me. It also works really well in an expansive world, which is what we’re planning to do for the next Zelda game. It’s going to be a really open world so that’s the kind of gameplay we’d really like to incorporate.


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Re: The Legend of Zelda (Franchise General)

Postby Randall Boggs » Wed Jan 07, 2015 9:06 pm

Interesting. Well they have to do something with that huge world to not make it boring.
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Re: The Legend of Zelda (Franchise General)

Postby ArchuLinShved14 » Wed Jan 14, 2015 3:00 pm

Nintendo 3DS - The Legend of Zelda: Majora's Mask 3D - Is that…your true face?

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Re: The Legend of Zelda (Franchise General)

Postby ArchuLinShved14 » Fri Mar 27, 2015 11:52 pm

Wii U - The Legend of Zelda Development Update – 3/27/2015



As I said in the video, we would like to take this time so we can bring you a very special experience, by making the ultimate Zelda game. Since we’d like to focus on developing the game we’ve decided to not show the game at this year’s E3.

Thank you for your continued support, and I hope you’ll look forward to the game!
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Re: The Legend of Zelda (Franchise General)

Postby Goofyboy » Mon Mar 30, 2015 6:23 pm

Will the Wii U be the only Nintendo console without a Zelda game? I'm starting to believe that they might be holding until more info on the NX is released. :(
 
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