Re: Disney Infinity Toy Box Summit 2015 one topic for everyt
Posted: Fri Aug 14, 2015 3:36 pm
@mightygitis Do you know if there is any way to deal damage to a player without instantly defeating them in 3.0? For example, let's say I wanted to add a dynamic trigger to an object like a boulder on a path to recreate an Indiana Jones sequence, but didn't want the player defeated right away?