by Sheriff Woody » Tue Feb 19, 2013 12:51 am
taken from their LinkedIn profile
About STUDIO GOBO
We founded Gobo with the aim to manage a small, boutique developer with the premise to GO Beyond Ordinary. The studio has the strongest culture of any studio that we have ever worked at and is situated in one of the most enviable working environments in the city of Brighton & Hove. But most important of all we have a bright, cohesive, talented team.
So far we have been lucky enough to work with some amazing development teams and help augment their teams with our hugely talented people here at Gobo. We've been trusted with responsibility for full development of headline features by our partners - we're proud that our partners can see and trust our total devotion to quality and excellence.
2013 - Gobo are supporting Avalanche Software on Disney Infinity - a major new toys-and-video-games platform from Disney Interactive launching in June 2013. We are responsible for the Pirates of the Caribbean playset which is one of the three launch playsets for the platform - a major, headline, front-of-box feature.
2012 - Gobo augmented Codemasters development capacity and successfully released F1 2012 on PC, PS3 and Xbox360 (84% metacritic). We were responsible for headline, front-of-box features.
2012 - Gobo worked with Microsoft Studios, Soho Productions on an unannounced new production.
2011 - Gobo had the pleasure to work with Ruffian Games in Dundee, Scotland on unannounced productions for Microsoft Studios.
Specialties
AAA Game Development, Unity, iOS, Xbox360/PS3, PC, Lean project management