Avengers: Age of Ultron: 5/7 – 5/20

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Re: Avengers: Age of Ultron: 5/7 – 5/20

Postby YamiRanger » Wed May 20, 2015 6:47 pm

Nothing like completing at the last possible second! My toy box has just been submitted. For PS4 and XBox 1, it should work perfectly, but last gen ... well lot of the cast members ended missing and my cut scenes used the towns people and they ended up missing so there are cut scenes of nothing ...

I also decided, this is the last one I'm doing on the Wii U - gonna stick with PS4 from now on - sorry last gen peoples ...
 
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Re: Avengers: Age of Ultron: 5/7 – 5/20

Postby fdanielix » Wed May 20, 2015 7:41 pm

^ The Wii U is current Gen, if you didn't know. It depends on where you place them. Sometimes they appear during loading before the terrain does, so they fall off before the level starts.
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Re: Avengers: Age of Ultron: 5/7 – 5/20

Postby YamiRanger » Wed May 20, 2015 8:04 pm

Yea, but Infinity wise, it uses the same logic and programming as PS3 and XBox 360 :(

Trust I love my Wii U more than the PS4, but the door logic in the Wii U shifts items and towns people or removes them cause of memory. If you select the different worlds, it loads fine, but going through a door is a different story. I tried create extra levels of terrain so it would "catch" the people. I am so hoping in 3.0, we can use a friend generator and give them behaviors before they come out, that really could've fixed a lot.

FYI, don't be surprised if you are walking in the levels and you see random townspeople for no reason :)
 
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Re: Avengers: Age of Ultron: 5/7 – 5/20

Postby fdanielix » Wed May 20, 2015 8:49 pm

I've been using the Wii U and I think it's more comfortable than the PS4
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Re: Avengers: Age of Ultron: 5/7 – 5/20

Postby YamiRanger » Wed May 20, 2015 8:57 pm

:)

Do you use the gamepad? I think that is where the Wii U shines more than the other systems. It's harder for me to build on the PS4 personally. Also, I usually build when my wife watches TV.
 
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Re: Avengers: Age of Ultron: 5/7 – 5/20

Postby fdanielix » Wed May 20, 2015 9:00 pm

Yeah, I use Gamepad. I also have a PS4 and the Wii U is a lot more toybox artist- friendly.
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Re: Avengers: Age of Ultron: 5/7 – 5/20

Postby YamiRanger » Wed May 20, 2015 9:09 pm

I've been tempted to buy a Vita for the remote play option so I can emulate the Wii U's function. I just wish the Wii U had the graphics memory bar as big the PS4 or my behavior ideas!

I'm trying to think of ways for character cut scenes for anything past the first door - you got any ideas?
 
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Re: Avengers: Age of Ultron: 5/7 – 5/20

Postby fdanielix » Wed May 20, 2015 9:18 pm

What kind of cut scenes are you trying to create? I may be able to help you.
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Re: Avengers: Age of Ultron: 5/7 – 5/20

Postby YamiRanger » Wed May 20, 2015 9:33 pm

I basically want where the characters move and interact. For this one I was using townspeople, and when it was Vision's turn talk, I'd have him jump up and down, and the I changed the camera angles for the other characters when they had lines.

I eventually had to strip all the actor connections after the first door cause townspeople got shifted or wouldn't generate sometimes either. If I entered by selected the world, everything loaded and ran fine, it's just when going through doors the error occurs.
 
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