Hercules Challenge 7/16 - 7/22

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Re: Hercules Challenge 7/16 - 7/22

Postby pjhaan » Tue Jul 21, 2015 3:52 pm

Replayers - Yes, Falling Object Generators - no.

But I hadn't done anything with the replayers the entire session. I just created new trigger areas and text creators and hooked them back up. The Text creator was the tough one because it was the proposal text that handles the 22 cameras... Thank goodness it was done through a logic gate!!! The trigger areas just controlled the individual cameras.

EDIT: Scratch that...I DID use a replayer last night but it was a New replayer in a completely separate area. After I had the terrain/textures properly overlapping, I deleted it...There was no interaction between this replay and the other area of the box...
 
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Re: Hercules Challenge 7/16 - 7/22

Postby semerien » Tue Jul 21, 2015 5:47 pm

It's the replayer. When you add one, record what you want then save and exit, then reload. Replayers can wreak havoc on any logic connection you make AFTER using them unless you do this. Even if it has technically stopped recording.
 
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Re: Hercules Challenge 7/16 - 7/22

Postby pjhaan » Wed Jul 22, 2015 12:37 am

Loaded my level tonight and the challenge maker was completely gone... Trying to remember all the connections I had on that toy...

I set it back up and boom...it disappeared again...
 
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Re: Hercules Challenge 7/16 - 7/22

Postby MightyGitis » Wed Jul 22, 2015 12:50 am

@pjhaan WHAAAAAAAAT?!? I don't think I've ever heard of this happening. Are you watching it vanish? Like you can see it happen when you exit spark mode?
 
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Re: Hercules Challenge 7/16 - 7/22

Postby FlameChampion267 » Wed Jul 22, 2015 1:09 am

That is most unfortunate. I wish you much luck.
 
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Re: Hercules Challenge 7/16 - 7/22

Postby pjhaan » Wed Jul 22, 2015 2:32 am

Yep. I set the properties then go back to spark mode. Exit spark mode...poof....

I have it working again. I also found 4 of my trigger areas had vanished...I have those working again too...

Time for a quick break to workout and shower then finish up...

EDIT: I deleted the Link art and made a huge Hercules image. I ran through the Top Down version and everything was smooth. When I tried the 3d version...not so much...
The pesky thing about those disappearing trigger areas is they wiped out the logic gate connections to disable the cameras too... I had to hook seven of them back up...
Running through one more time... Submitting either way...
 
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Re: Hercules Challenge 7/16 - 7/22

Postby Steamboat Silly » Wed Jul 22, 2015 11:49 am

WOW! Sorry that happened to you.
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Re: Hercules Challenge 7/16 - 7/22

Postby fdanielix » Wed Jul 22, 2015 1:38 pm

Hope it's not too late to submit. I thought yesterday was Monday!
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Re: Hercules Challenge 7/16 - 7/22

Postby pjhaan » Wed Jul 22, 2015 1:43 pm

@braintumorwarrior - It is submitted so not a huge deal. Either I have more issues than most while building or I am just more vocal about the issues. I love building the toy boxes but the issues can be frustrating!!!

@dan - you have until 3PM (EST).
 
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