My entry for 2.0's final Toy Box Challenge is live. Since one of my earliest submissions was inspired by a videogame, I thought I'd do the same here.
Aqua Garden: Chase is a Toy Box made for flying characters, inspired by NiGHTS: Journey of Dreams. Play as NiGHTS and practice your flight skills by passing through all the rings on the course without touching any orbs. Once you've figured out an effective flight path, challenge your time on the online leaderboard (which I'm going to approach the community team about).
Enjoy, and keep dreaming!
32 Toy Boxes 1 Featured, 2 Honourable Mentions Spotlight: Anger's Fire Jam
I was finishing a toybox I have been making for 2 months to submit to this challenge. Unfortunately I got sick and that will be impossible now. Good luck to all.
I am working on the toughest part for me right now...theming!
Does anyone know a way to keep a building destroyed when loading a toy box? I wanted to have a rundown old west town that the player could fix. Every time I load though the buildings fix themselves.
Box is full and getting sporadic toy generation issues.
EDIT: Box is now pinned at the graphics memory error so I can't add any trees. The land scape may be a little barren...
I've entered 2 of my old boxes (one that placed in 1.0 so updated it for 2.0 and the other was a 2.0 one that didn't place just made easier). I'm going to resubmit another box if I get a chance to do some block art for it
This may be my first entry (and last for 2.0 ), so I'm wondering if someone can answer as I've never participated before:
Are there any special rules or requirements for this challenge, or is it a case of simply submitting your best work? I'm trying to hit the date, but I'm only 3/4 done and have been working on something for weeks.
EDIT: Never mind, found the info at the Disney site.
Just submitted mine! My final entry for 2.0 and it's a remaster of my very first toy box. It was too special to me and I'm crossing my fingers that it at least gets an honorable mention!