Artist's Choice Challenge - due 8/19

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Re: Artist's Choice Challenge - due 8/19

Postby pjhaan » Wed Aug 19, 2015 2:21 am

I have a constant memory issue on my box (probably to much logic in the challenges). The vehicle summoners show the effects like is generating a vehicle but the vehicle/mount never appears. If I submit it, will that issue persist in the community content version?

I can't add anything else to the box to have a vehicle ready before the challenge.
 
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Re: Artist's Choice Challenge - due 8/19

Postby Fritzy » Wed Aug 19, 2015 2:30 am

It likely will, yes. I know because the same has happened to me before (also play on Wii U). Is there any way to remove a few blocks/extras (just a few) gradually or consolidate logic toys somehow and then see if the vehicle generates? That usually does it for me. Also, if you can afford to move the vehicle generator to a place that's less memory-heavy, I'd recommend doing so.
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Re: Artist's Choice Challenge - due 8/19

Postby pjhaan » Wed Aug 19, 2015 2:53 am

I removed about 50 plants and some other items but it is still pegged. I will see what I can remove and still leave it functional. The terrain and theming is pretty light already so I don't want to remove any more. It could be my animated block art or my easter egg with a cut scene though...

I will work on removing the extras...
 
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Re: Artist's Choice Challenge - due 8/19

Postby pjhaan » Wed Aug 19, 2015 5:35 am

I removed a couple buildings and was able to finish off some terrain. I was able to make sure if the vehicle didn't spawn, there was something nearby that would fit the bill. I didn't get to add all the landscaping though as I couldn't get the meter to cooperate.

My level, "Old MacDonald" has been loaded. I had to cut out a few of the things I wanted to do because of the memory issues but there are three challenges, an animated block art, a small petting zoo and a hidden easter egg. The last time I played the easter egg and two of the three challenges, the replayers worked. I am keeping my fingers crossed. I had to do so much work to fix the issues caused by the resizing trigger areas.

The easter egg that used to have one trigger area now has close to twenty and will only work if someone walks into it. If they fly in, it won't kick off the cut scene...

As always, I learned a lot while building this box. I hope you enjoy it and can overlook the lack of foliage!
 
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Re: Artist's Choice Challenge - due 8/19

Postby fdanielix » Wed Aug 19, 2015 5:37 am

Glad you could get it done, Pjhaan.
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Re: Artist's Choice Challenge - due 8/19

Postby pjhaan » Wed Aug 19, 2015 5:52 am

I remembered to save it as a Toy Box Game too so it can have a leader board! :lol:

I should go to bed...I have to get up for work in just over 4 hours...
 
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Re: Artist's Choice Challenge - due 8/19

Postby hoodoo » Wed Aug 19, 2015 11:01 am

I don't know why I was thinking I had until midnight tonight to enter. Just realized it was noon PT. Oh well. I will just update it with 3.0 tools and stash it away for an appropriate challenge in the future. @#$!$%
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Re: Artist's Choice Challenge - due 8/19

Postby THiNCRUST OMEGA » Wed Aug 19, 2015 4:46 pm

Alright, guys. I've submitted my Toy Box for the contest, how about you?
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Re: Artist's Choice Challenge - due 8/19

Postby pjhaan » Wed Aug 19, 2015 4:53 pm

^ Awaiting word from Tyler if my box was empty...again. Of the 8 boxes I have submitted so far, 6 of them arrived at the Disney servers with no content and I had to resubmit. Hoping this is fixed with 3.0!
 
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