Re: Kingdom Hearts III

Re: Re: Kingdom Hearts III

Postby ArchuLinShved14 » Wed Dec 03, 2014 7:40 pm

^I'm pretty sure it has a good chance of Big Hero 6 being one of the worlds to visit in Kingdom Hearts III. :)
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Re: Re: Kingdom Hearts III

Postby Sherrif Ben » Fri Dec 12, 2014 9:02 pm

Hey, I was wondering coz we all know there is a Limited Edition / Collector's Edition for KH2,5.
SO does any one knows if theire will be a Limited Edition / Collector's Edition for KH3?
Sorry if it was already said, I couldn't find it.
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Re: Re: Kingdom Hearts III

Postby SugarGuyWrecker » Sun Dec 14, 2014 4:31 am

There has to be! Kingdom hearts III has been way to much of an Anticipated game that there's no way it wouldn't get a Limited Edition / Collector's Edition!
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Re: Kingdom Hearts III

Postby ArchuLinShved14 » Mon Dec 15, 2014 11:21 pm

Yasue: “Nomura has always been working on Kingdom Hearts III full-time, so nothing’s really changed there. Nomura is really the visionary, so he doesn’t work on the nitty gritty details. That’s something we do in Osaka; alongside development, we do the technology. That hasn’t really changed. We get Nomura’s input but it’s not a day-to-day thing, he just has these big ideas sometimes he tells us about. The pace really depends on how our team’s doing and that was never affected.”

Yasue: “I can’t make any announcements on the Disney worlds but, even there, there are so many that we’re studying."

[Yasue explained to me that two teams of programmers were employed, one focusing on 2.5 Remix and the other on Kingdom Hearts III, while the designers split their time evenly between the two projects. Now 2.5 is out the way, it’ll enable them all to focus on Kingdom Hearts III but he doesn’t believe there was ever really a slowdown. Admittedly, getting to grips with Unreal Engine 4 took some getting used to, but he believes the dividends are already paying off.]

Yasue: “We’ve shown some videos of what Kingdom Heart III looks like and it does look a bit different but it’s still clearly Kingdom Hearts. UE4 was introduced and there’s a lot of stuff that we didn’t have to do previously, like lighting and shading, which we now have to do. The technology is vastly different but it’s exhilarating to have all this stuff to learn. There’s so much we can do, the consoles are so fast. Some of the videos with Sora, with individual strands of his hair moving? That stuff is a real leap in technology. I can’t make any announcements on the Disney worlds but, even there, there are so many that we’re studying. They do a lot of new stuff as well so we’re figuring out how to incorporate them as well.”

[As everyone’s well aware at this stage, however, Disney has been busy growing its portfolio since the last game in the franchise launched. With both Marvel and LucasFilm now sequestered inside the walled garden of the House of Mouse, speculation has been rife that Avengers or Star Wars-themed playgrounds could make an appearance in the upcoming title. The look of fatigue that crosses Yasue’s face when I ask the question he’s clearly heard a million times before isn’t unexpected, but his answer should give fans some hope.]

Yasue: “I can’t really go into any specifics or say anything about Star Wars, but when we come up with worlds we really want variety and to make sure that there’s a lot of different types of worlds. Any world that looks special is definitely a consideration; everything from the characters, to how they look and the differences between them. We think Star Wars is great but I’m not going to relate that to Kingdom Hearts III yet! We want a wide variety of worlds and when we come up with ideas, it’s the differences and the originality of each that’s really important.”

Yasue: “Any world that looks special is definitely a consideration; everything from the characters, to how they look and the differences between them. We think Star Wars is great.

[Alongside this hint, Yasue said that just because a world has previously appeared in the series doesn’t mean it won’t do so again. Square Enix is taking it’s time to evaluate which worlds will best suit the story and create a diverse experience for players and, until they’re ready, we shouldn’t expect any announcements. What he would admit, however, is that the non-linear structure we’ve come to expect won’t change, saying we’ll be able “to play them as you want”.]

[Of course, just because Endor or Iron Man don’t end up making it into Kingdom Hearts III doesn’t mean they’ve missed their shot for good. It’s been confirmed before now that Kingdom Hearts as a franchise will continue on beyond the conclusion of The Dark Seeker saga as the games up to this point have been called. Yasue explains he’d like to be part of whatever’s next, especially if it’s a new saga, though he acknowledges one or two issues may need to be addressed.]

[I first brought up the common complaint that, with so many different instalments on different platforms, a major problem with the franchise so far is how obtuse the story can be. It’s a complaint he acknowledges as fair, joking that even some of the development team find it hard to keep track of the story.]

Yasue: “Honestly, a lot of the developers, me included, are also sometimes confused. Nomura has all this stuff in his head and sometimes doesn’t tell us. He keeps it secret. So there’s a lot of stuff he says in interviews that surprises us. I think he wants to shock us as well as fans, but a lot of it is hidden from us too!"

Yasue: “What we do next time around largely depends on the hardware, too. It’s changing so rapidly."

Yasue: “What we do next time around largely depends on the hardware, too. It’s changing so rapidly and we obviously don’t know what’s going to happen. We’ll be sure to consider the ones that most of our players are using though. We don’t even know the business model or how to sell it. That’s changing rapidly too, so we may have to adjust to that as well.”

[Despite this, it seems unlikely Square Enix is prepared to let one of its most-loved franchises languish when there’s an opportunity for money to be made. Yasue, however, argues it’s something much nobler that motivates the developers based on the ground. There’s a general consensus this year’s Tokyo Game Show was much more exciting than it has been in previous years thanks to the strong presence of titles like Bloodborne. With the Japanese games industry having been labelled as a dying behemoth for years, the new consoles seem to have offered a second lease of life. According to Yasue, Square is under no illusions about how all the big Japanese developers need to do their bit.]

Yasue: “With the development of Kingdom Hearts III we want the market to become bigger. We want to be responsible for moving it forward. There’s a lot of stuff, technology-wise, that we have to play catch-up to as well but I think right now we’re doing a lot of new stuff. By making, developing and publishing Kingdom Hearts III, hopefully the Japanese market will change. I think everyone from Square Enix feels that responsibility. We think we’re maybe even the people who are most responsible for doing that. We’re the only people in the right position who are able to change the market."

Yasue: “As a whole, the market isn’t getting smaller. It’s getting bigger, but it’s going towards smartphone apps. Personally, I enjoy making big budget, huge development games with long cycles so for me it’s exciting and hopefully that translates to the player.”

[Kingdom Hearts III may still be some way off, but it seems like Square Enix is fully aware of the pressure on it to deliver. As our interview draws to a close, I ask Yasue one more time if we’ll maybe see the game before 2015 is out? “We will make sure to make Kingdom Hearts III as quick as possible,” he says with a tired smile. It seems that’s as good an answer as I’m going to get.]

Source(s): IGN and KH13
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Re: Kingdom Hearts III

Postby PirateSteven » Mon Jan 26, 2015 5:17 am

Hot Deal Alert!!! PS4, XBox One, for only $40.99. Kingdom Hearts III pre-order
 
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Re: Re: Kingdom Hearts III

Postby Paradox » Mon Jan 26, 2015 1:54 pm

^ Nice! I picked it up just to lock in the price and make a final decision between now and when it releases.
 
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Re: Re: Kingdom Hearts III

Postby PirateSteven » Mon Jan 26, 2015 5:11 pm

The $40.99 deal is no longer current. The price has been raised to $59.99 on Amazon's website.
 
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Re: Kingdom Hearts III

Postby ArchuLinShved14 » Mon Jan 26, 2015 5:28 pm

Yasue says 1.5 & 2.5 were 'good training' for Kingdom Hearts III & sharing ideas with FFXV team

"We have been working on 3 and 2.5 at the same time," he explains, "so a lot of people are crossing over and doing both. There are also a lot of new people working on both. In a way, we've learned what was good about our previous Kingdom Hearts [games] by making 2.5."

"For 3, we want to evolve it in a new direction, but at the same time we don't want to change what is fundamental about Kingdom Hearts. We're hiring new people continuously, so they are learning about Kingdom Hearts through making 2.5. It's a good learning experience."

Kingdom Hearts is a unique thing to be working on, says Yasue, due to the necessity of finding a balance between respecting the Disney properties and incorporating original, creative ideas - so the training has been necessary.

"There's a lot to get used to working with the Disney content," he says. "You have to have a lot of dedication and respect for their visual IPs for example, and when you play Kingdom Hearts 2 you see that: when you summon a character or use a spell there's a lot of love and care that goes into the presentation. When you see Stitch coming out of the screen, for example, it's very true to the original movie. That dedication is something you learn through the process or remaking 2."

It must surely be restrictive working within those constraints, but Yasue enjoys the challenge that they introduce. "As Square-Enix, if someone else was making a Final Fantasy or a Dragon Quest, we'd be very protective of that too," he ventures. "So we really understand the importance of not changing the brand and respecting the fans. We want to make it true to Disney - we don't want to change it fundamentally. We always strive to make original content, but with Kingdom Hearts you have to really respect the source material, and that's something people really like about the series."

"As someone who creates games I think the constraints make you really think. They are what make you strive to come up with new ideas - ideas that are acceptable to Disney, and also fun. That balancing act leads to a lot of surprises. It's very challenging, but we work on it daily. We continuously talk with Disney and see what they think is acceptable… but we constantly want to surprise our players, too, so we need flexibility. It is challenging and makes you think."

The Kingdom Hearts team also benefits from sharing expertise with the other Square-Enix development units, including the Final Fantasy XV team, Yasue says - even though Kingdom Hearts development is based in Osaka. "We trade ideas - especially for PS4, Xbox One, new gen stuff," says Yasue. "We're trying to move in leaps obviously, so there is a lot to learn and a lot to explain to other people. That exchange of ideas and technology is very important and we're doing that inside Square Enix, with other teams."

Source: KH13
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Re: Kingdom Hearts III

Postby ArchuLinShved14 » Tue Apr 14, 2015 10:40 pm

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