Is There A Visual Guide For Terrain Textures?

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Re: Is There A Visual Guide For Terrain Textures?

Postby Mozenrath1 » Wed Jun 10, 2015 7:02 pm

Elmo, I added all skies to each terrain/texture there's a button to trigger each sky
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Re: Is There A Visual Guide For Terrain Textures?

Postby Elmo STM » Wed Jun 10, 2015 8:32 pm

Seen that thanks very much, what I meant was I was going to change it from a button to a trigger area was all if I get a chNce
 
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Re: Is There A Visual Guide For Terrain Textures?

Postby Mozenrath1 » Wed Jun 10, 2015 9:48 pm

So you want it as they cross over into the next land they pass through a trigger area and have the sky change
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Re: Is There A Visual Guide For Terrain Textures?

Postby Elmo STM » Wed Jun 10, 2015 10:23 pm

Thinking it might be best way but not tested to see if it works better or not lol
 
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Re: Is There A Visual Guide For Terrain Textures?

Postby Mozenrath1 » Wed Jun 10, 2015 11:43 pm

I tried to to that but the box is maxed out and won't let me add any trigger areas
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Re: Is There A Visual Guide For Terrain Textures?

Postby Elmo STM » Wed Jun 10, 2015 11:50 pm

No worries, works great as is and appreciate the work you put in :)
 
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Re: Is There A Visual Guide For Terrain Textures?

Postby pjhaan » Thu Jun 11, 2015 4:08 am

@Elmo STM - I downloaded your "all themes" box tonight and it is pretty nice. I have done about 6 themes on my box and I am not sure I will finish since I now have access to your version.

The only difference between our boxes so far is I use a trigger area instead of a trigger button and I added a text creator to tell you what theme you are entering.
The one special thing I did on Radiator springs was have the storm sky default when you enter the area. As soon as the Text is dismissed, Chick hicks displays some more text and tells you to hit a button to make the storm go away. Hit the nearby button and the sky changes to the regular sky.

Do all of the terrain themes have a related race track theme as well? I included one split track, one the intersection and the sewer piece. I may remove the split piece though since it doesn't really show you that much. I tried to make mine as compact as possible to save some space. I did leave a length of track between each theme though.
 
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Re: Is There A Visual Guide For Terrain Textures?

Postby Mozenrath1 » Thu Jun 11, 2015 4:28 am

Pjhann I helped Elmo out with the themes box. We were just discussing trigger area's but the box is maxed out with everything in there. It wouldn't let me add any trigger area's at all.
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Re: Is There A Visual Guide For Terrain Textures?

Postby pjhaan » Thu Jun 11, 2015 2:02 pm

I saw you had mentioned that earlier. I thought it was a cool idea to add the effect as soon as you enter the specified area and give the additional queue with the text creator. I didn't want to hassle with having to push a button.

I posted a second picture on my link above showing an aerial view of two themes and most of a third theme. The trigger area covers the entire terrain block. Like I said, I may not finish now that I have access to the toy box you guys put together. Plus, I don't have all of the Terrain/Skydome disc for 2.0 yet.

One thing I thought about was a "Terrain Hub" with several linked toy boxes. Start in the main hub and there would be doors to 1.0 Standard, 1.0 Power Discs, 2.0 Standard and 2.0 Power Discs. There would be room to create doors for the 3.0 Standard and 3.0 power discs after launch.
 
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