death star reactor core

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death star reactor core

Postby rpetrojr » Mon Mar 07, 2016 1:53 pm

Hello.

Are there any properties to the Reactor Core toy for the Death Star? How would one determine if it has been destroyed?

Thanks,
Rich
 
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Re: death star reactor core

Postby Kelevra1987 » Tue Mar 08, 2016 10:19 am

There are no Actions, which you could set in. You have to use other toys to "fake" your effects. I would use the target from the rails (which is normally used to Change the direction of rails). I would do it like this:

Levelstarter => Activate Target
Target=> when hit => Input logicgate
Logicgate Output => time delayer start
Logicgate Output => what ever you want to happen
time delayer times up => deactivate the aim

I used this method to get a stardestroyer "destroyed" ;-)

The timedelayer is very important for this, because the target can get hit multiple times and Triggers everytime your effect again, if ist not deactivated. I tried it also without an delayer and only with the logicgate, but this did not work in my toybox.

I hope this will help you!
 
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Re: death star reactor core

Postby pjhaan » Tue Mar 08, 2016 12:04 pm

Instead of a logic gate, you could use the logic and. They only fire one time.

Then you would hit every target to an additional logic and toy. Once every target is hit, activate the final animation.

EDIT: changed second logic and to a counter.

Level starter --> catalyze --> logic and (all) --> reset
Counter --> properties --> Target count --> number of targets.

FOR EACH TARGET:
Target --> hit --> logic and (1)--> input
For individual effect:
Logic and --> Complete --> Effect generator
Logic and --> Complete --> Counter --> Increment --> by 1

For final animation:
Counter --> Target Reached --> Logic Gate --> Input

That final logic gate will connect to all the toys needed for your final animation.

Learn the logic and toy and love it. It is like a fire once logic gate!
 
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Re: death star reactor core

Postby rpetrojr » Tue Mar 08, 2016 12:40 pm

Thanks for the replies guys. Going to put it all to work.

And I like the idea of 'destroying' the Star Destroyer also.

Rich

edit: Final animation?
 
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