Ok, so I'm working on a toy box game, and I ran into a few problems and I'm hoping someone can help me with them.
First of all is with the enemies, the game is a survival type game where you have to go through waves of enemies. The problem is that while I've got the map, spawning points, and numbers of enemies per waves (15 and it gets harder with each wave). The problem is that the map is too big in that the enemies don't detect the player and the player seems to deal with more heading to the 3 Spawning points than dealing with the enemy. The question is: Is there a way to make an enemy detect and seek out the player regardless where it's at on the map? I add more enemies and/or spawning points, but I would prefer not too if there is a way to do it the other way.
The second question, is how do you set a tool/pack so the player can not remove it while the game is running? Cuz I allready know how to set a tool/pack, but I need to be able to set it to where the player is stuck with it during the game. Does anyone know how to do this?