Toy Box Gift: Put a Bow on that Edit Ribbon ;)

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Toy Box Gift: Put a Bow on that Edit Ribbon ;)

Postby goofyspaceranger » Wed Jan 13, 2016 12:36 pm

Having introduced the Toy Box to kids & parents at all three release levels, it appears that newcomers are increasingly confused as to how to find a particular toy. Everyone is quickly amazed with the huge variety and the potential of what can be built. The minor trade-off is that once they know of a specific toy they sometimes have a tougher time finding it.

The key is the filtering interface, and here's a summary of tweak suggestions to make the Toy Box experience even better:
- The Creativi-Toys with holograms could be alphabetized again as they were in 2.0
- The designation of Creativi-Toy should be consistent - e.g. is a non-hologram toy such as an Action Button a Creativi-Toy?
- When you select a toy that's already been placed & return to the edit ribbon, you should not revert to "Unfiltered"
- When you reload a Toy Box, the filtering setting should be restored from the last save
- Filtering could apply to themes as well, for all varieties (Terrain/Blocks/Rails/etc) to avoid massive scrolling
(Theme filtering could be a set of thumbs-up favorites that is your "color palette" for a given Toy Box for example)
- A "Set Theme" setting should be restored on a reload of a Toy Box from the last save
- The unlocks from expansion games would fit into a theme filter better (e.g. trash compactor is an Empire toy)
- There are a few misses here & there - e.g. the unlockable cage shows up in game setup, but the unlockable gate doesn't
- A search option when you know the name of the toy could help too

What tweaks on the editor would you want to see?
Use the Force in Holocron Heuristics to program with more Creativi-Toys!
 
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