Again, fun posts
I think most thought my Toy Box Game Kit idea ridiculous - which I don't mind - I'd rather folks be honest. To me, it seems a fun way to use the Infinity figures in a physical way & to somewhat extend Toy Box game design into a physical form. The most interest was the initial idea for a Battlegrounds strategy game, with drafted RPG-style stats to reflect Infinity's skill trees.
I've been working on some illustrations for a "Think Infinity" app to provide a Creativi-Toy interface reference, but those are all from an angled side-view. People on these forums may think I'm a little nuts being so optimistic about the Toy Box Reboot; you can imagine some of the comments I get from my coworkers
. For a gameboard of hex tiles, it would be best to have bird's-eye view pieces.
Are you & your son interested in playtesting some game design? I could draft some game mechanics artwork, post it on my tumblr blog, & you could print it out & tape/glue the pieces to the gameboard you make (the board would probably need to be static - handmade hex tiles would be tricky to keep together). The artwork could include for example a bird's-eye view of toys like the Trigger, Power Switch, Friend Generator, Object Generator, Enemy Generator, Vehicle Summoner, Teleporter, maybe a locked cage tile. You could print multiple copies & color-code them to have multiple sets on the same gameboard (along with a 4-colored wild versions). You could use a grab-bag of Power Discs for the Vehicle/Mount or Tool/Pack generated, and I could also draft cards for a Timer Countdown & Power Switch state of On/Off. I'd need to draw the line at the character cards though
I do agree that with the larger figures, the scale of the board tiles is significant - but that may help unique gameplay as well - minimize movement per turn (see the related posts) - as one example, a random 6-sided die roll could determine direction instead of distance (hex-shaped tiles helpful there, and if you're on the edge, either get to choose direction, or move opposite, tending to drive you into the board's center). Default movement could be 1, up to 2 with a mount or vehicle, while some characters are naturally faster (e.g. flyers) so you'd divvy characters equably to players for game balance.