Simple Beginnings

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Simple Beginnings

Postby goofyspaceranger » Mon Mar 31, 2014 7:54 am

How do you add more and more virtual toys, with more and more property/action/behavior options, without making the Toy Box too "cluttered"? The original demographic for Disney Infinity was 6-12 year-olds. How might the Disney Infinity team simplify the introduction to kids who have never programmed anything before? And how might the menu be streamlined for more efficient game implementation?

It would be cool to see filtering options for a given Toy Box ID - defaulting to a "basic mode" that has subset of the possible action/behaviors, and a separate menu to choose which categories (if not toys within those categories) or Play Sets you want for that Toy Box session. For example, the player-specific actions for the Trigger & Trigger Area are great - but those could be filtered out of "basic mode" to keep the list of options short. You could also choose to only mash Incredibles, Pirates, and the Lone Ranger for a given Toy Box and make the menu list much shorter and easier to navigate. It might even help the memory management - what if selective toy usage would give you a little extra space on that Toy Box Meter?
Use the Force in Holocron Heuristics to program with more Creativi-Toys!
 
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