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Tips for building a Track with AI

PostPosted: Thu Feb 27, 2014 11:10 pm
by luckyto
Hi all! I've been posting some vids on a new channel. This is a tip for building tracks that work with AI --- and while a lot of videos have been done before on the subject, I think I have a tip that hasn't been posted everywhere. It's using the Bridge Piece to link together ramps, banks and other pieces that don't connect or link with the flat pieces....

http://www.youtube.com/watch?v=OekaHmiUmrc

Love to hear your feedback and Happy building!

Re: Tips for building a Track with AI

PostPosted: Fri Feb 28, 2014 1:25 am
by Jack Frost
I loved the video and found it very informative. My brother seems to believe that the length of the track is also a factor for AI. As in, if the track is too long you can't race with AI on it.

Re: Tips for building a Track with AI

PostPosted: Fri Feb 28, 2014 1:58 am
by Elmo STM
Haven't watched yet but its just what I need :) rebuilding my track that didn't have ai so will watch later

Re: Tips for building a Track with AI

PostPosted: Fri Feb 28, 2014 4:05 pm
by luckyto
Thanks guys! Let me know if you have questions....

Jack Frost, in my experience, length isn't a factor. I've made some pretty long tracks. The important thing to note with a long track is that there is a greater chance of a single piece not "linking" or connecting with the pieces on either side of it. I talk about that in the video ("linking") --- but if even one piece in the track is not linked, then your track won't work with AI. Longer track, more pieces, more chances for it to go wrong.