crocko33 wrote:The Replayer is going to be your friend on this one (and Trigger Areas).[others may have a more efficient suggestion, but here is what I'm thinking]Build out the correct path of blocks. Then, use your Replayer (start recording) to build the incorrect paths. Stop Recording. Set the Trigger Area above a wrong block to trigger a 'Clear' on the Replayer. (You'll need to link a Trigger Area for each incorrect block)Now, if you want the entire incorrect path to disappear each time, then you can use one replayer [potentially makes it easier for the player to figure out/see the correct path]If you want ONLY the incorrect block that is being jumped to...to disappear, then you will need a replayer to record the building of each individual block -- so potentially, quite a few replayers.
Enrem wrote:@Dexter26 I was planning a video about replayers showing all the fun stuff you can do, so stay tuned for that!
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