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Re: Enrem's YouTube Channel; Tips & Tricks, Toy Box commenta

PostPosted: Thu Aug 14, 2014 1:12 am
by Enrem
Thanks Infinibox! I appreciate that!

Re: Enrem's YouTube Channel; Tips & Tricks, Toy Box commenta

PostPosted: Tue Aug 26, 2014 4:53 am
by Enrem
I'm thinking of doing videos about other games as well as DI including, but not limited to, retro Disney games. Does anyone have any suggestions for games they'd like to see? (They don't have to be Disney games)

Re: Enrem's YouTube Channel; Tips & Tricks, Toy Box commenta

PostPosted: Tue Aug 26, 2014 4:56 am
by Modeltrainman
Toy Story/2/3/ Racer, Lion King, anything Disney...

Re: Enrem's YouTube Channel; Tips & Tricks, Toy Box commenta

PostPosted: Tue Aug 26, 2014 10:40 am
by hoodoo
Thanks for the videos. Subscribed.

Re: Enrem's YouTube Channel; Tips & Tricks, Toy Box commenta

PostPosted: Tue Aug 26, 2014 12:25 pm
by Dexter26
Is there a way to make a block disappear if you attempt to jump to it? I'm working on a section in my toy box that you have to follow a certain path to get from one side of a lava pit to the other side. I want to place blocks to jump to. I want to make it where if you jump to the wrong one, it disappears and you fall into the lava and have to start over at a checkpoint. I'm just not sure what creative-toys to use and how to hook up the logic to do this. Can you help with this? Thanks.

Re: Enrem's YouTube Channel; Tips & Tricks, Toy Box commenta

PostPosted: Tue Aug 26, 2014 2:25 pm
by jmob22
I've tried to find videos for some of the creativitoys on YouTube but with no luck. The name escapes me but there is one that keeps score of how many times you defeat a player? I've never gotten that one to work. A video from a toy box superstar sure would help!

Re: Enrem's YouTube Channel; Tips & Tricks, Toy Box commenta

PostPosted: Tue Aug 26, 2014 2:48 pm
by crocko33
@jmob22 -- Best way to do this is to use the Victory Tracker and the Scoreboard. Still searching for a good video to show you....but if you get those two toys out, you may figure it out pretty quickly.


@Dexter26 -- The Replayer is going to be your friend on this one (and Trigger Areas).

[others may have a more efficient suggestion, but here is what I'm thinking]
Build out the correct path of blocks. Then, use your Replayer (start recording) to build the incorrect paths. Stop Recording. Set the Trigger Area above a wrong block to trigger a 'Clear' on the Replayer. (You'll need to link a Trigger Area for each incorrect block)

Now, if you want the entire incorrect path to disappear each time, then you can use one replayer [potentially makes it easier for the player to figure out/see the correct path]
If you want ONLY the incorrect block that is being jumped to...to disappear, then you will need a replayer to record the building of each individual block -- so potentially, quite a few replayers.

I've seen this done in a recent Up-themed Featured Toy Box and am assuming this is roughly the way it was accomplished.

Re: Enrem's YouTube Channel; Tips & Tricks, Toy Box commenta

PostPosted: Tue Aug 26, 2014 3:22 pm
by Enrem
@Dexter26 I was planning a video about replayers showing all the fun stuff you can do, so stay tuned for that!

Re: Enrem's YouTube Channel; Tips & Tricks, Toy Box commenta

PostPosted: Tue Aug 26, 2014 3:36 pm
by jmob22
Yeah I've tried multiple different connections with those two, I'm sure it's just a small silly thing I'm doing wrong, which is often the case.