Romulus's Toy Boxes

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Re: Romulus's Toy Boxes

Postby Mercath » Sun Nov 02, 2014 2:17 am

Played Invasion: ESU. It has a nice look to it, feels like a university campus within a city. Good job on the styling.

I would have one comment though: instead of using a kill-box to keep players inside the campus, maybe use a barrier wall. The end result is the same (players can't leave) but it just would look a bit better to have the player bump up against an invisible wall, rather than get destroyed.

Oh, another suggestion, if I may: for your starting challenge, perhaps use a locator and have a player start there (on the ground), rather than have them magically teleport up to the challenge maker starting point on top of the building. Again, not a big deal, just a bit of polish.

Overall a nice toy box. It's good to see character-specific toy boxes. I would've loved to see what you came up with in regards to the INteriors.
 
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Re: Romulus's Toy Boxes

Postby Romulus77 » Sun Nov 02, 2014 10:32 am

Thanks for the feedback.

I went with the kill-box because I've seen so many of the barriers glitch and people be able to get through them to the other side. Kill-box always works. :) Hopefully the barriers will work better after the coming patch.

I originally had them start on the ground, but thought a higher vantage point to get a lay of the land first might be helpful.

The INteriors were a Science building with some classrooms/labs and a Dormitory that were also overrun and had to be explored to find all the symbiotes. I'll probably do a 2.0 version with them once the bugs are worked out.
 
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Re: Romulus's Toy Boxes

Postby Romulus77 » Thu Jan 22, 2015 12:45 am

Updated with Marvel Villains submission Circus of Crime
 
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Re: Romulus's Toy Boxes

Postby Romulus77 » Wed Feb 04, 2015 8:10 pm

Updated with Agents of SHIELD submission AoS:Coulson Down
 
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