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Re: pjhaan's Toy Boxes
Posted:
Thu Jul 30, 2015 1:52 am
by pjhaan
Added a link to my daughter's box as well as a note saying mine is featured box #2.
Re: pjhaan's Toy Boxes
Posted:
Thu Jul 30, 2015 2:19 am
by StoryShtick
Congrats! Now you need to update your sig.
Re: pjhaan's Toy Boxes
Posted:
Thu Jul 30, 2015 4:38 am
by pjhaan
Thanks and done!!!
Re: pjhaan's Toy Boxes - Updated 7/30/2015
Posted:
Thu Jul 30, 2015 11:51 pm
by StoryShtick
I played your daughter's toybox - very impressive! I really liked the maze. One problem with it, in the dinos on the cliff challenge I found about 13 dinos, couldn't find anymore, and then I quit the challenge. May have just been a one-time glitch, but I thought I'd let you know.
And I played your Hercules level too - really enjoyed the dungeon crawl. Thanks!
Re: pjhaan's Toy Boxes - Updated 7/30/2015
Posted:
Fri Jul 31, 2015 12:06 am
by pjhaan
Some of the towns people wander off the cliffs. One time, I found one of them on the other side of the maze. That is one of the downsides to the friendly wave generator. You can't stop the characters from moving.
She tried the stop watch to freeze them but it froze them so much you couldn't pick them up.
I play tested that challenge about 5 times and they were always spread out from wandering. I know all fifteen generated each time I tried. I will pass on your comment to my daughter
I am glad you enjoyed them both!
Re: pjhaan's Toy Boxes - Updated 7/30/2015
Posted:
Sat Aug 01, 2015 2:17 am
by Steamboat Silly
Well done I can see some of the Ocarina of Time influence. After I finished I used Iron Man to take an overhead look (minus invisible barriers) That is some detailed camera and locator work my friend. How long did it take you to finish?
Re: pjhaan's Toy Boxes - Updated 7/30/2015
Posted:
Sat Aug 01, 2015 2:55 am
by pjhaan
That is actually a recreation of the first dungeon from the original Legend of Zelda. Once I figured out the camera placement on the first room the rest went pretty smoothly.
The problem I ran into was trigger areas disappearing. Each room has at least two trigger areas: one for the camera that is deactivated by the opening question and another for the enemy generators. The rooms with the locked doors have a third trigger area.
It was definitely a labor of love. After "The 11th Labor" settles down I will post the original Zelda version of the level. The enemies are a lot easier as I was going for authenticity and not challenge.
It was a few weeks working a couple hours a night. I think realigning for Hercules took about 10 hours due to toys disappearing and having to redo logic.
Oh...and redoing the block art took a couple hours.
Re: pjhaan's Toy Boxes - Updated 8/3/2015
Posted:
Mon Aug 03, 2015 4:44 am
by pjhaan
Organized the boxes into Challenge and Other groups. Added the future link for my Spark Generator level that I submitted to Disney tonight. It says "approved" but more times than not, my boxes get to Disney blank...
Re: pjhaan's Toy Boxes - Updated 8/3/2015
Posted:
Thu Aug 06, 2015 4:40 am
by pjhaan
Added a new category for "Community Helper" boxes. This includes my spark generator and a new Terrain Guide I put up for 2.0. I will do Power Disc versions of the Terrain box next.