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Re: pjhaan's Toy Boxes

PostPosted: Thu Jul 30, 2015 1:52 am
by pjhaan
Added a link to my daughter's box as well as a note saying mine is featured box #2.

Re: pjhaan's Toy Boxes

PostPosted: Thu Jul 30, 2015 2:19 am
by StoryShtick
Congrats! Now you need to update your sig.

Re: pjhaan's Toy Boxes

PostPosted: Thu Jul 30, 2015 4:38 am
by pjhaan
Thanks and done!!!

Re: pjhaan's Toy Boxes - Updated 7/30/2015

PostPosted: Thu Jul 30, 2015 11:51 pm
by StoryShtick
I played your daughter's toybox - very impressive! I really liked the maze. One problem with it, in the dinos on the cliff challenge I found about 13 dinos, couldn't find anymore, and then I quit the challenge. May have just been a one-time glitch, but I thought I'd let you know.

And I played your Hercules level too - really enjoyed the dungeon crawl. Thanks!

Re: pjhaan's Toy Boxes - Updated 7/30/2015

PostPosted: Fri Jul 31, 2015 12:06 am
by pjhaan
Some of the towns people wander off the cliffs. One time, I found one of them on the other side of the maze. That is one of the downsides to the friendly wave generator. You can't stop the characters from moving. :) She tried the stop watch to freeze them but it froze them so much you couldn't pick them up.

I play tested that challenge about 5 times and they were always spread out from wandering. I know all fifteen generated each time I tried. I will pass on your comment to my daughter :)

I am glad you enjoyed them both!

Re: pjhaan's Toy Boxes - Updated 7/30/2015

PostPosted: Sat Aug 01, 2015 2:17 am
by Steamboat Silly
Well done I can see some of the Ocarina of Time influence. After I finished I used Iron Man to take an overhead look (minus invisible barriers) That is some detailed camera and locator work my friend. How long did it take you to finish?

Re: pjhaan's Toy Boxes - Updated 7/30/2015

PostPosted: Sat Aug 01, 2015 2:55 am
by pjhaan
That is actually a recreation of the first dungeon from the original Legend of Zelda. Once I figured out the camera placement on the first room the rest went pretty smoothly.

The problem I ran into was trigger areas disappearing. Each room has at least two trigger areas: one for the camera that is deactivated by the opening question and another for the enemy generators. The rooms with the locked doors have a third trigger area.

It was definitely a labor of love. After "The 11th Labor" settles down I will post the original Zelda version of the level. The enemies are a lot easier as I was going for authenticity and not challenge.

It was a few weeks working a couple hours a night. I think realigning for Hercules took about 10 hours due to toys disappearing and having to redo logic.

Oh...and redoing the block art took a couple hours.

Re: pjhaan's Toy Boxes - Updated 8/3/2015

PostPosted: Mon Aug 03, 2015 4:44 am
by pjhaan
Organized the boxes into Challenge and Other groups. Added the future link for my Spark Generator level that I submitted to Disney tonight. It says "approved" but more times than not, my boxes get to Disney blank...

Re: pjhaan's Toy Boxes - Updated 8/3/2015

PostPosted: Thu Aug 06, 2015 4:40 am
by pjhaan
Added a new category for "Community Helper" boxes. This includes my spark generator and a new Terrain Guide I put up for 2.0. I will do Power Disc versions of the Terrain box next.