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The Temple

PostPosted: Sat Oct 03, 2015 10:04 pm
by Plumb
Hello hello!

So my first toy box was a proof of concept thing. This is my second, The Temple, which I'm really pleased with but it isn't without its issues.

My ideas tend to be rooted in exploring an environment, but this is the first where I've attempted to string together a series of missions working towards a goal. I started it on DI2.0 on a PS3, and I think I've hit some of the anecdotal restrictions others have noted. As a result, I've had to strip loads of the more decorative toys out in order for it to function.

I'd really value constructive feedback on it in terms of general construction, narrative and creativi-toy use.

Look forward to your thoughts!