Many types of NPCs in Toy Box

Re: Many types of NPCs in Toy Box

Postby DisneyMania » Tue Jul 30, 2013 8:41 am

Great Video - thanks for sharing!
 
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Re: Many types of NPCs in Toy Box

Postby SalmonPink » Tue Jul 30, 2013 10:23 am

Bwahaha, all that and she hit the edge! Bless! That's pretty much exactly what I would end up doing too, precision isn't really a gift of mine.

Great view of the Wreck It Ralph skydome, and yessssss to the NPCs. That's something I've desperately wanted, to be able to have the actual characters wander around, not just the blockheads dressed like the characters. And they really are wandering, not just standing there statically waiting for interaction. Great news, thanks for sharing!

I wonder if it's just the NPCs from the playsets, or if you can have NPC versions of playable characters wandering if you also have that figure...
 
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Re: Many types of NPCs in Toy Box

Postby DisneyMania » Tue Jul 30, 2013 11:18 am

Here is also a picture posted on the Disney Infinity facebook page that show NPC's in the toy box as well :) :

Image
 
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Re: Many types of NPCs in Toy Box

Postby SalmonPink » Tue Jul 30, 2013 11:42 am

^ Good point about that screenshot! I'd seen that one before (so many different films represented, I'm so excited) but I was a bit worried about the way the NPCs are just standing there. I'm guessing that maybe we can set specific behaviours with them, the same way we can with the logic toys. So in the screenshot above, they're set to stand still, so they can be moved like chess pieces. But in the video at the start of this thread, Art is wondering around as he pleases. So that seems like at least two possible behaviours. And I know I've seen an enemy-spawner toy in a video, that releases enemies that attack the player if they enter a certain territory, so maybe enemy (or even friendly) NPCs have an attack mode behaviour that can be triggered at any time, for random mass brawls. Either way, I know I'm populating my Toy Boxes with as many NPCs as possible, I love the idea of having as much 'life' in there as possible!
 
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Re: Many types of NPCs in Toy Box

Postby yoshidrone100 » Tue Jul 30, 2013 1:01 pm

I'm going to populate my Toy Box with NPCs as well! Those blockheads are kinda bland... but at least I found this out so I don't have to worry about them at all! :D
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Re: Many types of NPCs in Toy Box

Postby thedisneyfanatic22 » Tue Jul 30, 2013 1:24 pm

I'm loving all the NPCs in the game, and how you can control them like other toys.
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Re: Many types of NPCs in Toy Box

Postby maxxie03 » Tue Jul 30, 2013 1:38 pm

Awesome find! I will create the Disney castle with Tangled guards, and i will try to steal something and nowbody can stop me!
 
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Re: Many types of NPCs in Toy Box

Postby SandyClaws » Tue Jul 30, 2013 1:57 pm

^Salmon it's funny, how many of us on here saw the Chess pic and didn't make the NPC connection. At least one more :-)
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Re: Many types of NPCs in Toy Box

Postby SalmonPink » Tue Jul 30, 2013 3:35 pm

@yoshidrone100
The blockhead characters were a cute part of Toy Story 3 and I especially enjoyed dressing them up as Pixar characters, but having recognisable NPCs like Tia Dalma walking aorund my Toy Box is gonna fill me with glee! :D

@SandyClaws
I think at this point we're all so hyped about the game that we're too busy geeking out at every new scrap tossed our way that we can't see properly through the excitement! :lol:

I wonder if the mounts that are actually characters (like Maximus as opposed to Mike's car) do anything when they're not being ridden, whether they just stand there or if they fidget on the spot or move around on their own.
 
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