by SalmonPink » Tue Jul 30, 2013 11:42 am
^ Good point about that screenshot! I'd seen that one before (so many different films represented, I'm so excited) but I was a bit worried about the way the NPCs are just standing there. I'm guessing that maybe we can set specific behaviours with them, the same way we can with the logic toys. So in the screenshot above, they're set to stand still, so they can be moved like chess pieces. But in the video at the start of this thread, Art is wondering around as he pleases. So that seems like at least two possible behaviours. And I know I've seen an enemy-spawner toy in a video, that releases enemies that attack the player if they enter a certain territory, so maybe enemy (or even friendly) NPCs have an attack mode behaviour that can be triggered at any time, for random mass brawls. Either way, I know I'm populating my Toy Boxes with as many NPCs as possible, I love the idea of having as much 'life' in there as possible!