Counter

reference guides detailing the actions, parameters and properties of Disney Infinity creativi-toys
when posting please show examples of how each is used and how they are linked. more than just a description of the toy is needed. ideally show a video.

Counter

Postby semerien » Fri Feb 13, 2015 8:34 pm

Counter



Description: Create an on-screen counter to track progress and events from other Creativi-Toys.

Properties:
Target Count - (1-???) When the counter reaches this number it will fire a target reached trigger. If the Reset on Target Reached property is on, the counter will also reset itself to the Start/Reset Count when it reaches this number.
Visible Display - (on/off) If this option is on, the counter will become visible every time the count changes on it. In the off state, the counter will never be seen.
Start/Reset Count - (0-???) This is the count that this counter will begin at, and also the number that the counter will return to if it is reset.
Reset on Target Reached - (on/off) If this option is on, the counter will reset (to Start/Reset Count) once it reaches Target Count. If off this counter will not reset without a direct Input telling it to reset.

Inputs:
Reset - This input forces the counter to return to it's Start/Reset count value.
Increment - (1-10) This input increases the value of the counter by the value that is selected.
Decrement- (1-10) This input decreases the value of the counter by the value that is selected.
Iterate through Current Count - This input forces the counter to send a Iteration Cycled output x# of times, where x is the current value of the counter. (Ex. Counter is set to 7, the iteration cycled message will trigger 7 times before stopping)

Outputs:
Target Reached - This will trigger when the counter reaches the value that Target Count is set to. If incrementing the counter, even if the exact value is missed, the target reached will still trigger. (ie. Target Count is 6, Counter is at 5 and we increment by 2). If decrementing the counter, the exact value of Target Count must be reached in order to fire Target Reached.
Zero Reached - This will trigger whenever the value of the counter is dropped to 0.
Iteration Cycled - This will trigger x# of times, where x is the current value of the counter.
Iteration Process Completed - This will trigger when the Iteration Cycled has finished triggering x# of times, where x is the current value of the counter.
Count Changed - This will send a trigger every time the value of the counter changes.

Examples of Use:
Using a counter to count objects collected

Place down a collectible tracker creativi-toy, a counter, a party cannon and 5 collectible orbs.

Counter:Properties:Target Count == 5
Collectible Tracker:Collectible Collected By:Any => Counter:Increment:1
Counter:Target Reached => Party Cannon:Fireworks

Now collect the orbs. As you collect them the counter will go up by 1 count at a time. When it reaches 5 the party cannon will fire some fireworks.
 
rank_500_ftb_10
User avatar
semerien
Posts: 623
Joined: Mon Oct 27, 2014 11:26 pm
Location: Canada
Main Console: PS4
Disney ID:

Return to Disney Infinity Creativi-Toy Guides

Who is online

Users browsing this forum: No registered users and 4 guests