by Sonicphoto » Sat Jan 09, 2016 12:41 am
@Tabaer played your box, really nice exploration world you created, very very nicely detailed the whole place,with the station, the sewers section very cool. And great little details like the effects on the pipes to make them electric. Only pointers I would suggest is for the collectibles of the gears, it would be better to leave the radar On, in the collectible tracker so its easier to find as they can be tricky to spot as they are not very colorful. And on the enemies side I would also suggest a radar marker for them, like you did on the capturing the spies mission. I know you probably want just for the player to explore more, but it can sometimes drag out the time, and can make it hard to find for example a "one enemy left" situation. And I wasn't able to understand what I had to do to capture the spies, did I had to throw them somewhere?
Anyway these are just minor things, the box plays great, it was very creatively designed, great attention to detail (also like the droids being used to build bridges) and it was fun, just those personal pointers to make the pacing of the toy box be better but in the end is your personal style how you want the difficulty of the level.