I had thought that mmos needed to add new content to keep the game interesting.
Apparently not, at least in my experience.
Star Trek Online has gone down to minimal updates, there's barely anything truly engaging added anymore.
Champions Online has fared even worse in that area, something new every 2 years is the average.
And even then, what they add doesn't last all that long in terms of gameplay, a few hours and it's done.
Defiance doesn't add anything ever as far as I can tell, they added one new map months ago and that was it.
World of Warcraft, I have never played that game and don't intend to.
But I have picked up a fair bit of second hand information, both from actual players and the internet.
Successful is a relative term, it's unimaginative and repetitive at best.
From what I gather, games like WoW and Guild Wars are designed to cater to the "grinder mentality".
That's a player who thinks doing a specific task for hours on end is fun, they don't actually think about what they are doing.
It's the psychological equivalent of playing on autopilot.
I've always disliked magic/fantasy games and recently, my distaste has become quite significant, which is why I truly despise that genre of games now.
In terms of Marvel games, it means I will have to avoid anything Avengers or crossover branded, because it introduces a lot of the magic/fantasy content to the detriment of the content I prefer (Iron Man, X-Men, Fantastic Four).
And X-Men is losing it's market presence, because the legal infighting with 20th Century Fox has caused Marvel to downplay that franchise, to the point where they may be eliminating it entirely, at least in the comics.
It didn't take long for the predicted scenario to take effect.
This is what arrived in my mailbox just now, a new Marvel mobile game:
Marvel Tsum TsumA game about novelty pillows?
Really?
Is that the best they could come up with?