There is definitely more to be explained: But how open ended can anything be? Too restricted and the 'modders' complain'. But too much and it frustratingly goes unused and unappreciated as over-complicated.
The basic manipulation of shapes and objects in Infinity were Kindergarten building blocks. But stepping up to 'logic' and toys was a whole new ball game. The target demographic would never understand or even or 'skim' the potential of the game they had in front of them. My son's friends group of at least a dozen never used anything more advanced than an enemy generator.
The difference this time is maybe you're giving building blocks to a group who 'Get' what they have in front of them. Disney appeared as a Skylanders tag-along, but was so much more. I happened upon it as a Dad who 'Had a go' - Then went on to collect more figures, and spend 10X hours on it than an 8 year old! ( ? )
I dunno. However much we loved Infinity, I think it is now part of the 'creation' gaming family tree, Every genre evolves, and Infinity was an integral part of that. Anything that dilutes the FIFA, COD 'Off the shelf' game is OK in my book. I love a blockbuster game, but NOT money for old rope.
Disney was a USP. But reluctantly I will resign myself to the introduction 'next thing'. Be proud of what you were part of.
- The web/Net will never forget how much Infinity 'Traffic' there has been. A Fab half a decade of creative Disney gaming.
