^Yep!
Speaking of DLC:
Comcept Need Another $190,000 To Put Beck’s Rival In Mighty No. 9
Comcept have shared a few more details about their planned “potential DLC” for Mighty No. 9, which they teased a few weeks back. This DLC, Comcept say, is another piece of content that depends on extra funding from slacker-backers.
The plan is for the DLC to feature a new level and boss—Beck’s rival, Ray. (That’s a tentative name for now.) Ray has a hole in his chest where his core should be, and is slowly deteriorating over time. Like Beck, he can absorb other robots, but unlike Beck, he actually needs to absorb others in order to survive.
So, how much will it cost to incorporate Ray and his stage into the game? $198,000, apparently. Comcept have provided a breakdown of the costs, and this is what it looks like:
Game design (character + stage): $19,000
Graphic design (character + stage): $14,000
Modeling (character + stage): $25,000
Animation (character + stage): $50,000
Effects (character + stage) $24,000
2D assets (stage): $6,000
3D assets (stage): $20,000
Programming (character + stage): $32,000
Sound (character + stage): $8,000
Total: $198,000
Comcept say they worked with developer Inti Creates to come up with that figure, which they claim is a “safe estimate” based on their early ideas for the stage. While the total comes to $198,000, the developer says they’ll make Ray accessible to all backers via a DLC code, even if they can gather up $190,000.
Source:
http://mobile.siliconera.com/all/2014-1 ... mighty-9#3Edit:
Mighty No. 9's hero looks a little less like Mega Man now
Comcept's Mighty No. 9 has been an obvious spiritual successor to Capcom's Mega Man franchise, but the development team under Mega Man creator Keiji Inafune is making a slight change to the game's hero that makes him look a little less like the Blue Bomber.
In a Kickstarter update, Comcept revealed a change to Mighty No. 9's Beck, who's no longer a bluish-gray. From now on, he's mostly white, a change that game director Koji Imaeda explains.
"From the very beginning we designed Beck to have a neutral, grey base, with the idea of wanting to make something completely new and unique," Imaeda said. "But development soldiered on, and as we approached the last leg, we started looking closer at Beck. As a protagonist that could absorb the abilities of his siblings and take on various forms, our image of his appropriate color shifted from 'neutrality' to 'containing all possibilities'... and since white is a combination of all colors of light, we felt that would actually suit his character better!"
Clearly, Beck still retains a lot of design elements that give the character a Mega Man vibe, but it's interesting to see Comcept make the change this far into development.
Mighty No. 9 is slated to come to a wide range of platforms — Nintendo 3DS, PC, PlayStation 3, PlayStation 4, PlayStation Vita, Wii U, Xbox 360 and Xbox One. Developer Comcept is planning on an April 2015 release.
Source:
http://www.polygon.com/2014/11/11/72001 ... e-mega-man