Well getting down to the nitty gritty of why I signed up, and to avoid the phaff,
I'm working on a Toy Box that involves a hub world, 5 'stages' plus a final boss as well as a few extras. What more I'm trying to make each stage different, in particular throwbacks to games from the 80's and 90's.
Stage 1: City: Designed to be an old school style beat-em-up (akin to Double Dragon but inspired by Maximum Carnage) [I also accidentally submitted this to Disney a week ago, so it -might- be findable as "city (demo)")
Stage 2: Suburbs: This one was to be inspired by Spy Hunter. and this is the one that is giving me trouble. I've got the camera working as I need. However what I want to do is have the road generate randomly. same with the things that appear on the road. I've tried a bunch of stuff with paths too but didn't quite work as planned. (and this is the one I want some help on)
Stage 3: The Labs: Inspired by the descending level from BattleToads (it was actually playing through BattleToads that gave me the whole idea for this Toy Box) as such this I've gotten worked out too, however I have needed to make a few changes but this level is pretty much done too So yes a vertical self scrolling level, where if you fall behind your characters die.
Stages 4 and 5 I'm still working out. (well 5 is kinda sorted, just need to put the work into it)
I have also included a mini-game and secret level (zelda inspired)
The other thing I'm trying to figure out is a life system that can carry over between levels. (I can get it to work on a level to level basis, but it resets each time)